The first 10 missions of the game will be available for download,
free of charge, starting Thursday; the remaining nine missions
will follow over the course of the summer. A companion game, "America's
Army: Soldiers," showing the nearly limitless career paths a soldier
can take, will be ready in the fall.
The two games will cost about $7 million to design and to maintain
140 servers for online play, according to Lt. Col. Casey Wardynski,
director of the Army's internal consulting team. That's about
the same as a new M1A3 tank, and less than one-half of one percent
of the Army's recruitment budget.
Given the high cost of persuading teenagers to join the Armed
Forces, Wardynski figures the expense will have been worth it
if an additional 300-400 enlist as a result of the game.
"In World War II, we had newsreels. Then came TV ads. More recently
we've had banners. This is just the next step," said Wardynski,
who also teaches economics at West Point.
"AA:O," as players insist on calling it, begins with basic training
at Ft. Benning, Georgia. Recruits run through obstacle courses,
practice shooting guns and get barked at -- gently -- by their
drill sergeant. (Here's a guy who tells trainees "not to mess
up my freshly raked sand pit." Sgt. Hartman from Full Metal Jacket
would've eaten him for breakfast.)
Once players have graduated, it's on to a series of team-oriented
missions, played online against other gamers in soldiers' boots.
In one scenario, players have to defend the Alaskan Pipeline with
the 172nd Brigade. Another is a rescue operation, working with
the 10th Mountain Division to free a soldier from terrorists'
clutches.
Because AA:O -- developed largely at the Naval Post Graduate
School in conjunction with private game companies -- is based
on the latest engine in the "Unreal" game series, these missions
look good. Also the game play is comparable to other squad-based
adventures, like "Half-Life: Counter-Strike."
The one big difference: No one gets to be a bad guy in this
game. Both sides see themselves as soldiers, and the other gamers
as terrorists.
Still, the quality has been high enough to pleasantly surprise
many in the gaming community, which was initially skeptical about
the recruiting tool.
"A lot of marketing-oriented games suck," Steve Butts, a reviewer
with the gaming site IGN, wrote.
"This one's being developed as thoroughly and professionally as
any other top-shelf shooter."
While critics have been enjoying details like the ultra-accurate
recoil on the guns, and the realistic reloading procedure, some
gamers -- especially ones who have spent time in the military
-- have been disturbed by the sanitized violence of America's
Army. In AA:O, no one soaks the floor in blood or cries out to
God in pain when they're shot. There's just a paintball-ish splat.
"If you make (the game) graphic in a Saving Private Ryan
sense, you get blasted for using gore as entertainment," Wardynski
responded.
Other ex-Army gamers resent the idea that the action-laden,
slam-bang world of AA:O is representative of real military life.
"Wow, a realistic shooter designed to show you what it is really
like in the Army. Do I need a special controller to simulate boot
shining?" posted one gamer, ArcherB, to a forum
on America's Army.
"Much of Army life is putting up with BS, doing menial things.
I spent two years in the Army as a tanker. Still, with all that
time in the field, I drove a floor buffer more than a tank by
far! I did get to blow stuff up on occasion, but that is not what
(the Army) is about. Will the game reflect that?"
The Army is building other computer games with a more authentic
feel. In C-Force,
which will be used to both train soldiers and to entertain civilians,
players take on much more of the day-to-day work of the Army:
protecting U.S. aid workers, guarding an embassy or securing a
street corner.
The military has a long tradition of using commercial games
to train its grunts -- beginning with primitive, 1940s flight
simulators bought from a Coney Island amusement park.
But this is the first time the military has crafted a game solely
for propaganda purposes.
"This isn't in the works right now, but in the future, suppose
you played extremely well. And you stayed in the game an extremely
long time. You might just get an e-mail seeing if you'd like any
additional information on the Army," Wardynski said.
Or you could just click on that big button in the game's top
left corner. You'd be taken to the Army website -- where a whole,
new world awaits.